They are also often home to weapons degradation, with Metro Exodus and Fallout New Vegas taking part in the art of collecting tat in order to craft and patch up homemade weapons. Post-apocalypse games are also no stranger to dishing out heartbreak with their tales of broken civilisations. The Last of Us - Making Opening Drawers Fun A fun twist on weapon degradation that plays more actively into gameplay than most others, it isn’t without its share of heartbreak as a blade you’ve spent a dozen hours befriending shatters in your hands due to a lack of concentration. You can repair them with items from your inventory which provides an exciting balancing act as you keep one eye open on the durability meter while fighting enemies with the other. This comes with a caveat, though, as every weapon has a certain amount of hits it can dish out before breaking completely, and once it breaks, it’s gone forever. The more kills you do with that weapon, the more powerful it becomes. A unique action RPG in as much as it abandons the traditional character leveling system in favour of your weapons doing so. In Minecraft, you can just craft another sword if it breaks, but there are some games where you just don’t get such a luxury. That drive to find enough materials to progress through the layers that make up Minecraft’s world and eventually get that all-conquering Netherite sword with a meaty 2,032 hits to its name is central to the gameplay loop that has made it one of the biggest-selling games of all time. Crafting is obviously at the core of Minecraft, and the small dopamine hit that comes with each new creation is key to the journey. Making your way from humble wood all the way through diamond and beyond is a path that all players will take if they dig far enough down. After all, what better way to force you to get better than to have your tools start to suck? This is a staple of many, but landing at number 9 here, is Minecraft. Whether it be Valheim or Rust, survival games rarely let you settle into a comfy favorite weapon, with some using a lack of durability as a means to progress. While the construction side of survival games can encourage a similar level of experimentation as Zelda, they’re much more linear when it comes to weapon and tool progression. ![]() Much like Breath of the Wild, many games like starting you out with a chunk of tree in your hands. Especially if you’re a weirdo like me who defeated Ganon for the time without even finding the legendary Master Sword. If weapon degradation was removed from these recent Zelda games, that impetus to put your own unique spin on the adventure would largely disappear with it. And with Tears of the Kingdom set to only enhance that feeling of experimentation further with its new Fuse and Ultra Hand abilities, weapon durability is set to be an essential, and arguably less contentious issue this time around. There is no one set way to finish Breath of the Wild, from the order you take down its Divine Beasts, to the way you choose to defeat every other tiny enemy. The experimentation that the many breakable weapons of Hyrule encourage is half of what makes this Zelda so much fun - that drive to find a new exciting way to take down whatever enemy faces you next as you juggle between the items in your inventory and those scattered around the battlefield. Yes, snapping a branch in two after a couple of bashes of a Bokoblin can be a minor frustration at the beginning of Breath of the Wild, but from that point onwards a lot of this masterpiece’s magic would be lost. Let’s get this one out of the way, shall we? And when it comes to experimentation there’s only one place to start. ![]() There’s no one reliable way to keep attacking so you have to stay nimble and, in the best cases, actually get you to engage with the game's mechanics in a more interesting way. One of the great things about weapon degradation is that it requires you to evolve as you play the game.
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